Benchmarking Bioshock Infinite on a Surface Pro

Bioshock Infinite is an amazing game. You should play it.

I’m playing it on Xbox 360, but I also have it for PC – where it includes the Bioshock Infinite Benchmarking Utility. I thought I’d see what the Surface Pro can do.

Before we get to the numbers I’m going to stop here and remind everyone about something. The Surface Pro isn’t a high-end gaming PC. It’s a fantastic little device, but it’s an Intel i5 using an integrated HD4000 GPU. If you’re expecting it to push 60FPS on the highest-end games you’re not paying attention.

With that said, a few relevant notes:

  • Power plan was set to Balanced. I tried a couple of runs at High Performance and the performance difference wasn’t very significant
  • Video Driver: Intel 9.17.10.2867, dated 12/5/12
  • The game defaults to fullscreen, 1920×1080, graphics set to Very Low
  • FPS numbers are presented as Average / Min / Max.
  • I didn’t do multiple runs and average them because this is just to satisfy my curiosity

Very Low, 1920×1080:  15.93 / 8.02 / 43.01

Low, 1920×1080:  11.28 / 5.81 / 38.56

Medium, 1920×1080:  8.92 / 3.15 / 32.58

High, 1920×1080:  7.57 / 2.3 / 36.5

Very High, 1920×1080:  4.92 / 2.86 / 38.65

I then did a couple of runs at 720p (again, I was curious):

Very Low, 1280×720:  27.74 / 10.47 / 48.98

Low, 1280×720:  21.54 / 5.34 / 38.08

Medium, 1280×720:  16.37 / 4.59 / 36.89

So, the Surface Pro isn’t the greatest device to play Bioshock Infinite on. I have both an Xbox 360 and a higher-end PC in the house for that :D.